Where you have to be quick on your toes, or thumbs as the case may be, and hit the corresponding buttons. Instead, in order to enjoy the game from beginning to end, you will need to grow accustomed to using the controller in unique, different ways.Īt times you will find yourself in the more traditional events like a boss battle. I don't say that as a criticism of the game. You will need to give yourself a little bit of time to adjust to the controls. To say you will be using your controller in some of the most interesting ways to date would be a bit of an understatement. However, this is part of the magic of the title. At first glance it is easy to say Heavy Rain is just a title with QTE and long cutscenes. Since more recent games have found ways to include the QTE mechanic, in order to make players more involved with the cutscenes, it is refreshing to see a game grasp onto it and deliver something that is both traditional and refreshing all in the same breath. Even in the smaller instances, like pouring yourself a drink, they flow as they would in your everyday life. The QTEs in Heavy Rain never feel out of place. This is your epic you are the director and this is how it is all going to play out after you have made your editing choices. In Heavy Rain it really feels like you are in the driver's seat throughout the game. Instead of feeling like you are being controlled by the game, you will more often feel like you are the one telling the game what to do. Heavy Rain has a narrative that grows from the way you handle the QTEs.
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The importance of the story is further conveyed to the players, since you don't really have the pass/fail scenario we have grown accustomed to when playing games with quick-time events (QTEs). This alone reaches a new level for the industry and one that should not go unnoticed. Having said that, it is important to point out Heavy Rain pulls no punches with its story. Simply put, Heavy Rain is, by far, one of the best written stories I have ever had the privilege of reading, watching, or playing. I've kept this review spoiler-free so the story can truly be experienced by everyone who plays it. I know what most are wondering about the following review - can I read it and the particulars of the game not be spoiled? Absolutely. I won't get into semantics, but the question remains: Can video games stand amongst some of Hollywood's greatest and be received as classics based on their story and experiences? Is Heavy Rain the title to break the barrier, or does it feed into the overall assumption of the industry? While I can admit a lot of games out there have a storyline that reads like the side of a can of SPAM, there are some noteworthy titles that truly capture the imagination. What does GAF think of Heavy Rain? Let me know in the comments below.Can video games be a valid art form or cultural entertainment? Or more simply put, can they evoke an emotion in a player the same way a feature film or book can? While gamers and journalists alike know the answer to those questions, too often critics and so-called judges outside the industry have always answered with a resounding - NO.
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things that make it not feel like a video game but everything I said as a negative gives the game it's identity and for that I keeps me excited for the future of Quantic Dream. The story is a lot about discovering clues on who the killer is, lacks gunplay you'd see in an Uncharted, has the worst color palette going for it which was a problem from that era of games, lacks a dimensional open world, is a common real world kid napping issue involving police, fathers, nurses etc. I went back to finish this game after years of not (a lot of that due to being a teenager), I think the game establishes itself with pace, letting you the player make choices and feel like we're due for a PS5 exclusive Quantic Dream game. I think it's a tremendous game and one of the best SONY has to offer and should be considered an all time achievement. The characters show they won't quit no matter what the killer does. The story can get a little distracted when around Norman and the police department but he should be considered a main character. Norma himself is a FBI operative and is essentially called in to catch a ghost. There's a lot of speculation around the technology. You take off the glasses, glove and the world you see above isn't their anymore. Norman's equipment (Ari) is pretty cool, it's a mixture of VR reality and drugs.